Additional traps of targets:
In ASM are realized several additional traps of targets. Practically all them it is possible to replace with lumbersome functions, but made this should be only in such a case if you is not arranged their functionality. Such can be on some shards. But it is better not to be by egoist and to preliminarily discuss with me the possibilities of their modernization.

number asmWaitTragetMapTile(string LogicType, number X, number Y, number Map)
If the cell of the map 'Map' in the coordinates of the X, Y belongs to the logical type of 'LogicType' according to the table of map, function will establish the trap of the target of UO.WaitTargetTile('0',STR(X),STR(Y),STR(UO.asmMapGetZ(X,Y))) and 1 will return. Otherwise function will return 0.
Function will not work in those places, where the character is located below the level of map and it will always return 0. For example in the mines. This is done for your own safety.

number asmWaitTragetStaticTile(string LogicType, number X, number Y, number Map)
If on the map of 'Map' in the coordinates of the X, Y there is the static object, which belongs to the logical type of 'LogicType' according to the table of statics, function will establish to it the trap of the target of UO.WaitTargetTile(***) and 1 will return. Otherwise function will return 0.

Пример:
sub main()
Var CanMine
  UO.asmTLMapOpen('TLMapRock.txt'); Load the table of the types of map for the mine
  UO.asmTLStaticOpen('TLStaticRock.txt'); Load the table of the types of statics for the mine
  CanMine=UO.asmWaitTargetMapTile('rock',UO.GetX(),UO.GetY(),0); Attempt to establish target on the map
  If CanMine Then; If it came out
    UO.UseType('0x0E85'); use a pickaxe
  Else; If it did not come out
    CanMine=UO.asmWaitTargetStaticTile('rock',UO.GetX(),UO.GetY(),0); Attempt to establish target to the statics
    If CanMine Then; If it came out
      UO.UseType('0x0E85'); use a pickaxe
    EndIf
  EndIf
end sub